January 20, 2019
- We have released a new version of our cloud renderer with significant reduction in noise especially on see-through glass.
The change affects renderings in Standard and Final quality.
In the example below, rendered as Final, you can see how the concrete textures and glass surfaces now render without noise. Shadows of thin objects also are much more defined.
Before (200% size) | After (200% size) |
We are working on more improvement on noise reduction. We expect more tweaking to better manage noise in some fringe cases.
January 4, 2019
- We made some changes to the way some materials use Tint. Previously, the Tint parameter was ignored or applied inconsistently.
- For materials of type Generic (Non-Metallic highlights), Solid Glass, and Glazing: Tint now applies to the Color (diffuse and/or transmission), but not to the Highlights.
- For materials of type Metal and Generic (Metallic highlights): Tint now applies to Color and Highlights.
- We increased some quality parameters to minimize noise on transparent materials. We are still working on a more comprehensive fix for this issue.
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Posted by: 3d architectural rendering services | 04/24/2019 at 02:50 AM